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netKar Pro Discuss the racing sim for purists... NetKar Pro |
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01-04-2006, 06:42 | #1 |
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There's some interesting info about AIM on Stefano's forum.
Might want to add this to the FAQ https://www.kunos-bside.net/forum/top...35&whichpage=2 |
01-04-2006, 06:50 | #2 |
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I found the post about various clutch options very good read too:
https://forum.rscnet.org/showpost.php...0&postcount=34 |
02-04-2006, 04:35 | #3 |
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Will it be possible to change "Driver" face? The one we can see in helmet. It would be cool if that was a part of a skin, people could recognize themselves insteed of watching same face over and over.
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nkPro Licensed :D - Thank you Tristan! LFS S2 Licensed |
02-04-2006, 20:46 | #4 |
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Multiplayer part included in the original post.
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03-04-2006, 07:50 | #5 |
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Has there been any news on the possibility of a Linux server please?
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03-04-2006, 19:00 | #6 |
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some news about the aim software we have to use? which software and which version do we have to use (askng again, because read sth. abou it in your post with the graphical analysis)
btw: the dvd-cover wil be re-worked(still some mistakes can be found) bjoern |
06-04-2006, 22:50 | #7 |
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Ok, it's friday and only a weekend away before the mail with the download link will arrive on monday...
But, I have a question or rather several regarding the same issue, and forgive me if it has been asked before though I haven't found it. Here goes: How will your best laptimes be stored in nKP? Will it be like in GPL where they all are stored in a textfile or in any other way? Will there be a way to export the laptimes if they are not stored in any readable format? And if so, does anyone know the format? And yes, the reason for asking is the obvious one of maybe being able to (re)write a parser for a similar site like my current GPL-site to do some hotlap/race ranking. Thanks!
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06-04-2006, 23:09 | #8 | |
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Quote:
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09-04-2006, 01:58 | #9 | |
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The above link points to .NET Compact Framework 2.0 Redistributable, meant for pocketpc's and smartphones. I think you should be downloading this one: https://www.microsoft.com/downloads/i...splayLang%3den
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09-04-2006, 08:18 | #10 |
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i already downloaded the file in the other version and after a closer look I see your right. Uninstalled it and now installed the normal XP version. I don't know however if the wrong version could cause problems with Netkar. If so this mistake should be made very clear.
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09-04-2006, 11:07 | #11 | |
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09-04-2006, 18:55 | #12 | |
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Quote:
I still see 1.1 (they are still installed) EDIT: i removed 1.1 (and all, language pack + patch), now testing some software that requires dotnet 2.0 (e.g. Paint.net 2.6, all seems working also on my XP with SP1, i cross my finger all will be fine with netkar PRO, too.
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Last edited by Rob81 : 09-04-2006 at 19:42. |
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10-04-2006, 10:43 | #13 | |
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Doh , thanks for pointing it out Niko! |
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10-04-2006, 22:59 | #14 | |
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10-04-2006, 23:16 | #15 | |
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10-04-2006, 23:21 | #16 |
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I dont speak a very good english, if this is what you are implying...
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10-04-2006, 23:25 | #17 | |
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10-04-2006, 23:51 | #18 | |
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11-04-2006, 02:47 | #19 |
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i got an error message 0xc0000135 anyone help, can not run the game at all.
is this caused by lack of framework 2.0?? |
11-04-2006, 05:47 | #20 |
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hello Daniel, the faq is work mine, why does not appear my name?
is not funny |
11-04-2006, 05:58 | #21 | |
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Hope that helps. |
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11-04-2006, 06:07 | #22 |
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I think SP2 is only needed if you want to develop applications for .NET v2.0. for running .NET applications you only need the framework itself, the service pack is not relevant, at least not for win XP
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11-04-2006, 06:51 | #23 | |
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Please write a PM to Daniel Almeida and sort this out with him, I'm sure he didn't want to offend you.
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11-04-2006, 07:18 | #24 | |
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Hi Andre, this FAQ is a translation from a thread in the drivingitalia-forum and this is mentioned in the first post. If you're the thread starter at Drivingitalia, just let me know the name I shall credit and all is OK. |
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11-04-2006, 22:08 | #25 |
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Small question: in the multiplayer window the custom server bit says default port 27000. Should I forward this (TCP/UDP/both?) anyway, in order to use the multiplayer bit?
I'm asking this because I already have been online and, depending on server ping, that seems to work okay so far. |
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